Space Dragon


Basic Stats

  • Size/Type: Huge Dragon
  • Alignment: Chaotic Good
  • Armor Class: 20 (natural armor)
  • Hit Points: 230 (20d12 + 100)
  • Speed: 40 ft., fly 120 ft. (vacuum), hover

Ability Scores

  • Strength: 22 (+6)
  • Dexterity: 18 (+4)
  • Constitution: 21 (+5)
  • Intelligence: 17 (+3)
  • Wisdom: 16 (+3)
  • Charisma: 20 (+5)

Saving Throws

  • Dexterity: +9
  • Constitution: +10
  • Wisdom: +8
  • Charisma: +10

Skills

  • Arcana: +8
  • Perception: +13

Damage Immunities

  • Radiant
  • Cold (from space)

Senses

  • Darkvision 120 ft., Truesight 60 ft., Passive Perception 23

Languages

  • Common, Draconic, Celestial

Challenge Rating

  • 18 (20,000 XP)

Traits

  • Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
  • Void Adaptation: The dragon can survive and move normally in the vacuum of space, and it doesn’t require air to breathe.

Actions

  • Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 6) piercing damage plus 14 (4d6) radiant damage.
  • Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 6) slashing damage.
  • Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 6) bludgeoning damage.
  • Radiant Starry Cluster Breath (Recharge 5-6): The dragon exhales a burst of radiant starry energy in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 66 (12d10) radiant damage and being blinded for 1 minute on a failed save, or half as much damage and not blinded on a successful one. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Stellar Burst: The dragon releases a small explosion of radiant energy in a 20-foot radius. Each creature in that area must make a DC 19 Constitution saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 14 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Special Abilities

  • Cosmic Navigation: The dragon has advantage on Wisdom (Survival) checks to navigate in space or celestial environments, and its fly speed increases by 20 ft. when moving toward a celestial body.
  • Starry Resilience: The dragon has resistance to psychic damage and can’t be charmed while under the light of stars or other radiant sources.

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Posted by avachyle