
Basic Stats
- Size/Type: Large Dragon
- Alignment: Neutral
- Armor Class: 18 (natural armor)
- Hit Points: 195 (17d10 + 102)
- Speed: 40 ft., fly 90 ft., burrow 30 ft.
Ability Scores
- Strength: 20 (+5)
- Dexterity: 16 (+3)
- Constitution: 22 (+6)
- Intelligence: 14 (+2)
- Wisdom: 15 (+2)
- Charisma: 17 (+3)
Saving Throws
- Dexterity: +8
- Constitution: +11
- Wisdom: +7
- Charisma: +8
Skills
- Perception: +12
- Stealth: +8
Damage Immunities
- Fire
- Bludgeoning (from nonmagical attacks)
Senses
- Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 22
Languages
- Common, Draconic
Challenge Rating
- 15 (13,000 XP)
Traits
- Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
- Sand Camouflage: The dragon has advantage on Dexterity (Stealth) checks made to hide in desert or sandy terrain.
Actions
- Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) bludgeoning damage.
- Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Tail: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
- Sandstorm Breath (Recharge 5-6): The dragon exhales a swirling sandstorm in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 49 (14d6) bludgeoning damage and being blinded for 1 minute on a failed save, or half as much damage and not blinded on a successful one. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Burrowing Strike: The dragon burrows up to half its burrowing speed and emerges to make a single bite attack with advantage against a creature within 10 feet, dealing an extra 10 (3d6) bludgeoning damage on a hit.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack.
- Burrow (Costs 2 Actions): The dragon moves up to half its burrowing speed without provoking opportunity attacks.
Special Abilities
- Desert Resilience: The dragon has resistance to exhaustion caused by extreme heat and can move through difficult terrain (sand) without penalty.
- Sand Veil: While in a sandstorm or heavy sand conditions, the dragon’s AC increases by 2, and it has advantage on Dexterity saving throws.