Hill Dragon


Basic Stats

  • Size/Type: Large Dragon
  • Alignment: Neutral
  • Armor Class: 18 (natural armor)
  • Hit Points: 184 (16d10 + 96)
  • Speed: 40 ft., fly 90 ft.

Ability Scores

  • Strength: 21 (+5)
  • Dexterity: 14 (+2)
  • Constitution: 23 (+6)
  • Intelligence: 13 (+1)
  • Wisdom: 15 (+2)
  • Charisma: 17 (+3)

Saving Throws

  • Dexterity: +7
  • Constitution: +11
  • Wisdom: +7
  • Charisma: +8

Skills

  • Athletics: +10
  • Perception: +12

Damage Immunities

  • Thunder

Senses

  • Darkvision 120 ft., Passive Perception 22

Languages

  • Common, Draconic

Challenge Rating

  • 11 (7,200 XP)

Traits

  • Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
  • Keen Senses: The dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Actions

  • Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 5) piercing damage.
  • Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) slashing damage.
  • Tail: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage.
  • Wind Gust Breath (Recharge 5-6): The dragon exhales a powerful gust of wind in a 60-foot cone. Each creature in that area must make a DC 17 Strength saving throw, taking 49 (11d8) bludgeoning damage and being pushed 15 feet away on a failed save, or half as much damage and not pushed on a successful one.
  • Tail Sweep: The dragon makes a tail attack against each creature within 10 feet of it. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 13 (2d6 + 5) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Special Abilities

  • Terrain Mastery: The dragon has advantage on Strength (Athletics) checks to climb or jump in hilly or rocky terrain.
  • Windborne Agility: The dragon’s fly speed increases by 20 ft. when moving with the wind, and it has advantage on Dexterity saving throws against effects that would knock it prone while airborne.

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Posted by avachyle