
Basic Stats
- Size/Type: Large Dragon
- Alignment: Neutral
- Armor Class: 18 (natural armor)
- Hit Points: 184 (16d10 + 96)
- Speed: 40 ft., fly 90 ft.
Ability Scores
- Strength: 21 (+5)
- Dexterity: 14 (+2)
- Constitution: 23 (+6)
- Intelligence: 13 (+1)
- Wisdom: 15 (+2)
- Charisma: 17 (+3)
Saving Throws
- Dexterity: +7
- Constitution: +11
- Wisdom: +7
- Charisma: +8
Skills
- Athletics: +10
- Perception: +12
Damage Immunities
- Thunder
Senses
- Darkvision 120 ft., Passive Perception 22
Languages
- Common, Draconic
Challenge Rating
- 11 (7,200 XP)
Traits
- Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
- Keen Senses: The dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Actions
- Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 5) piercing damage.
- Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) slashing damage.
- Tail: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage.
- Wind Gust Breath (Recharge 5-6): The dragon exhales a powerful gust of wind in a 60-foot cone. Each creature in that area must make a DC 17 Strength saving throw, taking 49 (11d8) bludgeoning damage and being pushed 15 feet away on a failed save, or half as much damage and not pushed on a successful one.
- Tail Sweep: The dragon makes a tail attack against each creature within 10 feet of it. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 13 (2d6 + 5) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Special Abilities
- Terrain Mastery: The dragon has advantage on Strength (Athletics) checks to climb or jump in hilly or rocky terrain.
- Windborne Agility: The dragon’s fly speed increases by 20 ft. when moving with the wind, and it has advantage on Dexterity saving throws against effects that would knock it prone while airborne.