Forest Dragon

Basic Stats

  • Size/Type: Large Dragon (Chromatic)
  • Alignment: Neutral
  • Armor Class: 18 (natural armor)
  • Hit Points: 195 (17d10 + 102)
  • Speed: 40 ft., fly 80 ft., climb 30 ft.

Ability Scores

  • Strength: 20 (+5)
  • Dexterity: 16 (+3)
  • Constitution: 22 (+6)
  • Intelligence: 15 (+2)
  • Wisdom: 17 (+3)
  • Charisma: 16 (+3)

Saving Throws

  • Dexterity: +8
  • Constitution: +11
  • Wisdom: +8
  • Charisma: +8

Skills

  • Perception: +13
  • Stealth: +8

Damage Immunities

  • Poison

Senses

  • Darkvision 120 ft., Blindsight 30 ft., Passive Perception 23

Languages

  • Common, Draconic, Sylvan

Challenge Rating

  • 15 (13,000 XP)

Traits

  • Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
  • Forest Camouflage: The dragon has advantage on Dexterity (Stealth) checks made to hide in forested or leafy terrain.

Actions

  • Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage.
  • Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
  • Tail: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
  • Sticky Sap with Leafy Swirl Barrage (Recharge 5-6): The dragon exhales a 60-foot cone of sticky sap mixed with a barrage of swirling leaves. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (14d6) bludgeoning damage and being restrained by the sap for 1 minute on a failed save, or half as much damage and not restrained on a successful one. A restrained creature can use its action to make a DC 18 Strength check, freeing itself on a success. The leafy swirl imposes disadvantage on the saving throw for creatures without cover.
  • Vine Lash: The dragon summons vines to lash out at a creature within 15 feet. Melee Weapon Attack: +10 to hit, one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the target is grappled (escape DC 18) if it is a Large or smaller creature.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Climb Surge (Costs 2 Actions): The dragon moves up to half its climbing speed without provoking opportunity attacks.

Special Abilities

  • Woodland Mastery: The dragon has advantage on Strength (Athletics) checks to climb trees or move through difficult forest terrain, and its movement speed increases by 10 ft. in forested areas.
  • Sap Vitality: When the dragon uses its Sticky Sap with Leafy Swirl Barrage, it regains 10 hit points as it draws energy from the surrounding flora, usable once per long rest.

Dragons Home

Posted by avachyle