Basic Stats
- Size/Type: Large Dragon (Chromatic)
- Alignment: Neutral
- Armor Class: 18 (natural armor)
- Hit Points: 195 (17d10 + 102)
- Speed: 40 ft., fly 80 ft., climb 30 ft.
Ability Scores
- Strength: 20 (+5)
- Dexterity: 16 (+3)
- Constitution: 22 (+6)
- Intelligence: 15 (+2)
- Wisdom: 17 (+3)
- Charisma: 16 (+3)
Saving Throws
- Dexterity: +8
- Constitution: +11
- Wisdom: +8
- Charisma: +8
Skills
- Perception: +13
- Stealth: +8
Damage Immunities
- Poison
Senses
- Darkvision 120 ft., Blindsight 30 ft., Passive Perception 23
Languages
- Common, Draconic, Sylvan
Challenge Rating
- 15 (13,000 XP)
Traits
- Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
- Forest Camouflage: The dragon has advantage on Dexterity (Stealth) checks made to hide in forested or leafy terrain.
Actions
- Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage.
- Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Tail: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
- Sticky Sap with Leafy Swirl Barrage (Recharge 5-6): The dragon exhales a 60-foot cone of sticky sap mixed with a barrage of swirling leaves. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (14d6) bludgeoning damage and being restrained by the sap for 1 minute on a failed save, or half as much damage and not restrained on a successful one. A restrained creature can use its action to make a DC 18 Strength check, freeing itself on a success. The leafy swirl imposes disadvantage on the saving throw for creatures without cover.
- Vine Lash: The dragon summons vines to lash out at a creature within 15 feet. Melee Weapon Attack: +10 to hit, one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the target is grappled (escape DC 18) if it is a Large or smaller creature.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack.
- Climb Surge (Costs 2 Actions): The dragon moves up to half its climbing speed without provoking opportunity attacks.
Special Abilities
- Woodland Mastery: The dragon has advantage on Strength (Athletics) checks to climb trees or move through difficult forest terrain, and its movement speed increases by 10 ft. in forested areas.
- Sap Vitality: When the dragon uses its Sticky Sap with Leafy Swirl Barrage, it regains 10 hit points as it draws energy from the surrounding flora, usable once per long rest.