
Basic Stats
- Size/Type: Large Dragon
- Alignment: Chaotic Evil
- Armor Class: 19 (natural armor)
- Hit Points: 202 (15d10 + 120)
- Speed: 40 ft., fly 80 ft. (hover)
Ability Scores
- Strength: 23 (+6)
- Dexterity: 14 (+2)
- Constitution: 26 (+8)
- Intelligence: 15 (+2)
- Wisdom: 13 (+1)
- Charisma: 19 (+4)
Saving Throws
- Dexterity: +7
- Constitution: +13
- Wisdom: +6
- Charisma: +9
Skills
- Perception: +11
- Intimidation: +9
Damage Immunities
- Fire
Senses
- Darkvision 120 ft., Passive Perception 21
Languages
- Common, Draconic
Challenge Rating
- 16 (15,000 XP)
Traits
- Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
- Heat Aura: A creature that starts its turn within 10 feet of the dragon takes 7 (2d6) fire damage.
Actions
- Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage.
- Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Fire Breath (Recharge 5-6): The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much on a successful one.
- Flaming Charge: The dragon moves up to its speed in a straight line and makes a single claw attack against each creature in its path. On a hit, the target also takes an extra 10 (3d6) fire damage and must succeed on a DC 19 Strength saving throw or be knocked prone.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Special Abilities
- Sunlit Fury: While in sunlight, the dragon’s fire breath damage increases by 14 (4d6), and it has advantage on Charisma (Intimidation) checks.
- Thermal Resilience: The dragon has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks while its heat aura is active.