Fire Dragon



Basic Stats

  • Size/Type: Large Dragon
  • Alignment: Chaotic Evil
  • Armor Class: 19 (natural armor)
  • Hit Points: 202 (15d10 + 120)
  • Speed: 40 ft., fly 80 ft. (hover)

Ability Scores

  • Strength: 23 (+6)
  • Dexterity: 14 (+2)
  • Constitution: 26 (+8)
  • Intelligence: 15 (+2)
  • Wisdom: 13 (+1)
  • Charisma: 19 (+4)

Saving Throws

  • Dexterity: +7
  • Constitution: +13
  • Wisdom: +6
  • Charisma: +9

Skills

  • Perception: +11
  • Intimidation: +9

Damage Immunities

  • Fire

Senses

  • Darkvision 120 ft., Passive Perception 21

Languages

  • Common, Draconic

Challenge Rating

  • 16 (15,000 XP)

Traits

  • Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
  • Heat Aura: A creature that starts its turn within 10 feet of the dragon takes 7 (2d6) fire damage.

Actions

  • Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage.
  • Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
  • Fire Breath (Recharge 5-6): The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much on a successful one.
  • Flaming Charge: The dragon moves up to its speed in a straight line and makes a single claw attack against each creature in its path. On a hit, the target also takes an extra 10 (3d6) fire damage and must succeed on a DC 19 Strength saving throw or be knocked prone.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Special Abilities

  • Sunlit Fury: While in sunlight, the dragon’s fire breath damage increases by 14 (4d6), and it has advantage on Charisma (Intimidation) checks.
  • Thermal Resilience: The dragon has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks while its heat aura is active.

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Posted by avachyle