Firasus

Large celestial, chaotic neutral

Armor Class 13 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 40 ft., fly 60 ft.

STRDEXCONINTWISCHA
18 (+4)12 (+1)15 (+2)10 (+0)12 (+1)14 (+2)

Saving Throws Str +6, Cha +4
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Ignan
Challenge 1 (200 XP)

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Age. Firasus mature rapidly, reaching adulthood by age 5. They can live for up to 500 years, their flames growing more intense with age.

Alignment. Firasus tend toward chaotic alignments, reflecting the unpredictable nature of fire, though some exhibit neutral tendencies in their guardianship of ancient flames.

Size. Firasus are Large creatures, standing between 6 and 8 feet tall at the shoulder, with a wingspan exceeding 20 feet.

Speed. Your base walking speed is 40 feet, and you have a flying speed of 60 feet. You cannot fly while wearing medium or heavy armor.

Languages. You can speak, read, and write Common and Ignan (the language of fire elementals).

Darkvision. Accustomed to the dim glow of embers and volcanic depths, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

Fiery Form. Your hooves, tail, and mane are wreathed in harmless flames that provide bright light in a 10-foot radius and dim light for an additional 10 feet. You can extinguish or reignite these flames as a bonus action. Additionally, you have resistance to fire damage.

Innate Spellcasting. Your innate connection to fire allows you to cast certain spells. Charisma is your spellcasting ability for these spells.

  • At 1st level, you can cast the produce flame cantrip at will.
  • At 3rd level, you can cast burning hands once per long rest.
  • At 5th level, you can cast scorching ray once per long rest.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Equine Anatomy. Due to your quadrupedal form, you cannot wield weapons or wear armor designed for humanoid creatures without magical adaptation (at the DM’s discretion). However, you gain proficiency with your hooves as natural weapons, which deal 1d6 bludgeoning damage plus an additional 1d4 fire damage on a hit. You can use these as unarmed strikes.

Fiery Form. The firasus’ hooves, tail, and mane emit bright light in a 10-foot radius and dim light for an additional 10 feet. It can extinguish or reignite these flames as a bonus action.

Innate Spellcasting. The firasus’ spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: produce flame
  • 1/day: burning hands

Powerful Build. The firasus counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 4 bludgeoning plus 1d4 fire) damage.

Creatures Home

Posted by avachyle