
Basic Stats
- Size/Type: Large Dragon
- Alignment: Lawful Neutral
- Armor Class: 18 (natural armor)
- Hit Points: 195 (17d10 + 102)
- Speed: 50 ft., climb 40 ft., burrow 20 ft.
Ability Scores
- Strength: 21 (+5)
- Dexterity: 16 (+3)
- Constitution: 22 (+6)
- Intelligence: 15 (+2)
- Wisdom: 14 (+2)
- Charisma: 18 (+4)
Saving Throws
- Dexterity: +8
- Constitution: +11
- Wisdom: +7
- Charisma: +9
Skills
- Athletics: +10
- Perception: +12
- Stealth: +8
Damage Immunities
- Fire
- Bludgeoning (from nonmagical attacks)
Senses
- Darkvision 120 ft., Tremorsense 30 ft., Passive Perception 22
Languages
- Common, Draconic
Challenge Rating
- 15 (13,000 XP)
Traits
- Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
- Sand Camouflage: The dragon has advantage on Dexterity (Stealth) checks made to hide in desert or rocky terrain.
Actions
- Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) piercing damage plus 7 (2d6) bludgeoning damage.
- Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.
- Tail: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage.
- Rocky Shard Breath (Recharge 5-6): The dragon exhales a 60-foot cone of sharp pebbles and shards. Each creature in that area must make a DC 19 Dexterity saving throw, taking 56 (16d6) piercing damage on a failed save, or half as much on a successful one.
- Coiled Strike: The dragon uncoils and makes a single bite attack with advantage against a creature within 15 feet, dealing an extra 10 (3d6) bludgeoning damage on a hit.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack.
- Burrow (Costs 2 Actions): The dragon moves up to half its burrowing speed without provoking opportunity attacks.
Special Abilities
- Territorial Agility: The dragon’s speed increases by 10 ft. when moving through difficult terrain (desert sands or ruins), and it has advantage on Strength (Athletics) checks to climb or grapple.
- Sunlit Resilience: While in direct sunlight, the dragon gains resistance to nonmagical bludgeoning, piercing, and slashing damage.