Earth Dragon


Basic Stats

  • Size/Type: Large Dragon
  • Alignment: Lawful Neutral
  • Armor Class: 18 (natural armor)
  • Hit Points: 195 (17d10 + 102)
  • Speed: 50 ft., climb 40 ft., burrow 20 ft.

Ability Scores

  • Strength: 21 (+5)
  • Dexterity: 16 (+3)
  • Constitution: 22 (+6)
  • Intelligence: 15 (+2)
  • Wisdom: 14 (+2)
  • Charisma: 18 (+4)

Saving Throws

  • Dexterity: +8
  • Constitution: +11
  • Wisdom: +7
  • Charisma: +9

Skills

  • Athletics: +10
  • Perception: +12
  • Stealth: +8

Damage Immunities

  • Fire
  • Bludgeoning (from nonmagical attacks)

Senses

  • Darkvision 120 ft., Tremorsense 30 ft., Passive Perception 22

Languages

  • Common, Draconic

Challenge Rating

  • 15 (13,000 XP)

Traits

  • Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
  • Sand Camouflage: The dragon has advantage on Dexterity (Stealth) checks made to hide in desert or rocky terrain.

Actions

  • Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) piercing damage plus 7 (2d6) bludgeoning damage.
  • Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.
  • Tail: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage.
  • Rocky Shard Breath (Recharge 5-6): The dragon exhales a 60-foot cone of sharp pebbles and shards. Each creature in that area must make a DC 19 Dexterity saving throw, taking 56 (16d6) piercing damage on a failed save, or half as much on a successful one.
  • Coiled Strike: The dragon uncoils and makes a single bite attack with advantage against a creature within 15 feet, dealing an extra 10 (3d6) bludgeoning damage on a hit.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Burrow (Costs 2 Actions): The dragon moves up to half its burrowing speed without provoking opportunity attacks.

Special Abilities

  • Territorial Agility: The dragon’s speed increases by 10 ft. when moving through difficult terrain (desert sands or ruins), and it has advantage on Strength (Athletics) checks to climb or grapple.
  • Sunlit Resilience: While in direct sunlight, the dragon gains resistance to nonmagical bludgeoning, piercing, and slashing damage.

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Posted by avachyle