
Medium humanoid (dragoyle), neutral
- Armor Class: 15 (natural armor) or 13 + Dexterity modifier (if unarmored, per Draconic Scales)
- Hit Points: 65 (10d8 + 20)
- Speed: 30 ft., fly 30 ft. (cannot fly in medium/heavy armor or if encumbered)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
- Saving Throws: Wis +5, Int +3
- Skills: Perception +5, Arcana +3, Insight +5
- Damage Resistances: None
- Senses: Darkvision 60 ft., passive Perception 15
- Languages: Common, Draconic
- Challenge: 2 (450 XP)
Ability Score Increase. Your Wisdom score increases by 2, and your Intelligence or Charisma score (your choice) increases by 1.
Age. Dragoyles mature slowly, reaching adulthood around 50 years. They can live up to 500 years, their longevity tied to their draconic heritage.
Alignment. Dragoyles tend toward neutrality, valuing balance and wisdom. Good-aligned dragoyles often protect others with their knowledge, while evil ones may hoard secrets for power.
Size. Dragoyles stand between 5 and 7 feet tall, with lean, muscular builds suited for flight. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Flight. You have a flying speed of 30 feet. You cannot use this flying speed while wearing medium or heavy armor, and you must not be encumbered to fly.
Traits:
Draconic Scales. The dragoyle’s natural armor provides an AC of 15, or 13 + its Dexterity modifier if not wearing armor.
Keen Senses. The dragoyle has advantage on Wisdom (Perception) checks that rely on sight or hearing.
Arcane Affinity. You know one cantrip of your choice from the wizard spell list. Intelligence, Wisdom, or Charisma (chosen when you select this race) is your spellcasting ability for this cantrip.
Draconic Wisdom. You gain proficiency in one of the following skills: Arcana, History, Insight, or Religion, reflecting your innate wisdom and connection to ancient knowledge.
Languages. You can speak, read, and write Common and Draconic.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Innate Spellcasting. The dragoyle’s innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: prestidigitation (chosen cantrip from Arcane Affinity)
- 3/day each: detect magic, shield
- 1/day: invisibility (self only)
Actions
- Multiattack. The dragoyle makes two claw attacks.
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage.
- Arcane Burst (Recharge 5-6). The dragoyle unleashes a burst of magical energy in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) force damage on a failed save, or half as much on a successful one.
Physical Description
Dragoyles are striking, humanoid creatures with distinctly draconic features. Their bodies are covered in fine, iridescent scales that shimmer in colors reminiscent of chromatic or metallic dragons—red, blue, gold, or obsidian. Their faces are elongated, with sharp snouts, prominent brow ridges, and piercing eyes that glow faintly in low light. Horns or frills often adorn their heads, and their hands end in clawed fingers, though they are dexterous enough for fine tasks.
Their most prominent feature is their large, leathery wings, which fold neatly against their backs when not in use. These wings, combined with their upright posture, give dragoyles a commanding presence. Unlike stone gargoyles, dragoyles are warm to the touch, their scales pulsing with the vitality of their draconic ancestry.
Society and Culture
Dragoyles often live in lofty places—mountain aeries, cliffside enclaves, or ancient ruins perched high above the world. They value knowledge and introspection, spending years studying magic, history, or philosophy. Many dragoyles are solitary, but those who form communities create tight-knit groups centered around shared wisdom and mutual protection.
Dragoyles are often seen as mediators or advisors in other societies, their calm demeanor and insight making them trusted voices in disputes. However, their draconic pride can make them aloof, and some dragoyles struggle to connect with more impulsive or short-lived races.
Names
Dragoyle names reflect their draconic heritage, incorporating sibilant or guttural sounds and adhering to a specific gender-based convention. Male dragoyle names end with “-ios,” while female dragoyle names end with “-ias.” Gender-neutral names may follow either convention or blend elements of both, often chosen to reflect philosophical or environmental inspirations.
- Male Names: Zarrathios, Vrykasios, Thaldrinios, Sypherios, Krazulios
- Female Names: Seraphias, Valthias, Zoraynias, Myrvesias, Drakyssias
- Gender-Neutral Names: Azrynios, Syltharias, Vyrnios, Thrymeias, Koryssios
Roleplaying a Dragoyle
When playing a dragoyle, consider their dual nature: the physical might of a dragon and the contemplative wisdom of a sage. You might be a scholar seeking ancient tomes, a mystic attuned to the flows of magic, or a guardian watching over a sacred site. Your flight gives you a unique perspective—both literally and figuratively—on the world below.
- Personality: Are you serene and patient, or does your draconic pride make you haughty? Do you share your wisdom freely or guard it like a treasure?
- Motivations: You might seek to uncover lost knowledge, protect a balance between forces, or master your innate magical potential.
- Flaws: Your long lifespan might make you dismissive of short-lived races, or your focus on wisdom could blind you to practical concerns.