Dracolf

Medium monstrosity, chaotic evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 45 (7d8 + 14)
  • Speed: 40 ft., fly 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2)14 (+2)10 (+0)12 (+1)12 (+1)
  • Skills: Perception +3, Survival +3
  • Senses: Darkvision 60 ft., passive Perception 13
  • Languages: Common, Draconic
  • Challenge: 2 (450 XP)

Age. Dracoff mature quickly, reaching adulthood at 5 years. They live up to 80 years, their draconic blood granting longevity beyond that of mundane wolves.

Alignment. Dracoff are driven by predatory instincts and draconic arrogance, often leaning toward evil alignments. Many are chaotic evil, reveling in destruction, though some may temper their nature to neutral or, rarely, good alignments.

Size. Dracoff are roughly the size of large wolves, standing 3 to 4 feet at the shoulder and measuring 6 to 8 feet long, not including their tails. Its size is Medium.

Speed. Its base walking speed is 40 feet, reflecting its lupine agility.

Darkvision. It have superior vision in dark and dim conditions, a gift of its draconic heritage. It can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. It can’t discern color in darkness, only shades of gray.

Flight. It has leathery, draconic wings that grant it a flying speed of 30 feet. It cannot use this speed while wearing medium or heavy armor, as the armor restricts its wing movement.

Draconic Resistance. The Dracoff has resistance to fire damage (or another damage type based on its breath weapon, chosen when encountered).

Keen Senses. The Dracoff has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Predatory Instincts. The Dracoff has advantage on Wisdom (Survival) checks to track creatures.

Languages. The Dracolf can speak, read, and write Common and Draconic. Its voice has a guttural, growling quality, often unnerving to those who hear it.

Actions

Multiattack. The Dracoff makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Fire Breath (Recharge 5–6). The Dracoff exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. (If a different damage type is chosen, such as acid or cold, replace “fire” with the appropriate type.)

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Posted by avachyle