
Basic Stats
- Size/Type: Large Dragon
- Alignment: Neutral
- Armor Class: 18 (natural armor)
- Hit Points: 184 (16d10 + 96)
- Speed: 40 ft., burrow 30 ft.
Ability Scores
- Strength: 22 (+6)
- Dexterity: 12 (+1)
- Constitution: 23 (+6)
- Intelligence: 14 (+2)
- Wisdom: 15 (+2)
- Charisma: 17 (+3)
Saving Throws
- Dexterity: +6
- Constitution: +11
- Wisdom: +7
- Charisma: +8
Skills
- Perception: +12
- Stealth: +11
Damage Immunities
- Poison
- Bludgeoning (from nonmagical attacks)
Senses
- Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 22
Languages
- Common, Draconic
Challenge Rating
- 14 (11,500 XP)
Traits
- Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
- Tunneler: The dragon can burrow through solid rock at its burrowing speed, leaving a 10-foot-diameter tunnel in its wake.
Actions
- Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 6) piercing damage plus 7 (2d6) bludgeoning damage.
- Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
- Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 6) bludgeoning damage.
- Mud Spray (Recharge 5-6): The dragon spews a 60-foot cone of thick mud. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (14d6) bludgeoning damage and being restrained for 1 minute on a failed save, or half as much damage and not restrained on a successful one. A restrained creature can use its action to make a DC 18 Strength check, freeing itself on a success.
- Wing Scoop: The dragon uses its wings to displace earth and debris in a 15-foot cone. Each creature in that area must succeed on a DC 18 Strength saving throw or be pushed 10 feet away and knocked prone.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack.
- Burrow (Costs 2 Actions): The dragon moves up to half its burrowing speed without provoking opportunity attacks.
Special Abilities
- Camouflaged Scales: The dragon has advantage on Dexterity (Stealth) checks while in caves or rocky terrain.
- Lunar Empowerment: When under moonlight, the dragon gains temporary hit points equal to half its hit point maximum (92) at the start of its turn, lasting until it is no longer in moonlight.