

Basic Stats
- Size/Type: Huge Dragon
- Alignment: Chaotic Neutral
- Armor Class: 19 (natural armor)
- Hit Points: 225 (18d12 + 108)
- Speed: 40 ft., fly 120 ft. (hover)
Ability Scores
- Strength: 23 (+6)
- Dexterity: 20 (+5)
- Constitution: 22 (+6)
- Intelligence: 16 (+3)
- Wisdom: 15 (+2)
- Charisma: 19 (+4)
Saving Throws
- Dexterity: +10
- Constitution: +11
- Wisdom: +7
- Charisma: +9
Skills
- Perception: +12
- Stealth: +10
Damage Immunities
- Lightning
- Poison
Senses
- Darkvision 120 ft., Passive Perception 22
Languages
- Common, Draconic
Challenge Rating
- 17 (18,000 XP)
Traits
- Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
- Keen Senses: The dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Actions
- Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) lightning damage.
- Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Lightning Breath (Recharge 5-6): The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 63 (18d6) lightning damage on a failed save, or half as much on a successful one.
- Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Special Abilities
- Aerodynamic Mastery: The dragon’s speed increases by 20 ft. when flying in a straight line, and it has advantage on Dexterity (Acrobatics) checks made to evade or maneuver during flight.
- Thunderous Chase: When the dragon moves at least 60 feet in a straight line and then attacks a creature with its bite or claw, it deals an extra 10 (3d6) lightning damage on a hit.